![]() ![]() The beauty of our principle is that if we don't like a specific aspect of our deck, just adapt that module!įor example looking at our 6th goal, we may realize that Full Moon does not only provide protection from damage, but also increases our creature damage. At this point a lot of our consideration goes into finding and exploiting synergies that might work especially well with our overall game plan. We want our deck to have an underlying theme that runs through it like red tape and not just a loose assortment of totally unrelated goals. Having up to 6 basic goals only brings us so far. Just remember that we can still sack cards of 1 or 2 goals that seem not so important vs our current opponent. I personally tend to keep my options open, being able to adjust. For example if we decide to run no item destruction, this can really kick us in the behind vs certain opponents. The danger in specialising our deck more and more though is, that we may fall prey to specific counter decks. If we are playing a heavy burn deck for example we probably want to put more emphasis on direct damage and formulate the same goal more than once (2圆 cards for "Burn!!!") or allocate more cards to it. We may also formulate less goals and increase the card count per goal.Ħ cards should be the minimum for any given goal, not the optimum or maximum in every case. Voila, after setting some very simple goals, the basis of our deck is complete! Let's add 3 more good creatures to the mix then, that also help balancing out the resource curve: 3 Pack Wolf. I quickly realize I am only running 12 creatures, 6 of those high cost. I use the last 3 to balance my deck out as I see fit. Our deck is almost complete! I used up 36 of my 39 available cards. Those cards also play a very important role: Cards that are an easy decision for being sacced as resources!Įxample needed to be moved here due to maximum characters limit. Don't worry about formulating goals that do not help against every deck. When thinking about these don't forget about the Resource Curve of our deck. With this principle in mind we can formulate up to 6 basic goals (6圆 = 36 out of an ideal sized deck of 39 cards) we would like to achieve with our deck. A solid basis to start from, backed up by game experience. Why at least six cards? One part gut feeling, the other part is even in round 1 you will have one of the cards that supports your goal in close to 3 out of 4 times. It derives from my own experience in which a goal represented with less than 6 cards in a deck of 40 is just not a reliable option if you are counting on those cards continually throughout a whole lot of matches. This principle is supposed to provide a quick and easy way to build, refine and double check a deck for the current 40c format. A different deck size would have effect on all numbers, though the main idea would remain the same: Put at least X cards in your deck to support a specific goal, otherwise you won't be able to achieve this goal consistently. The numbers are tailored towards a 40 card deck (hero + 39 cards). I - Getting started aka Motivation behind this Principle ![]() One or two buffs from this make even a Nightshade able to kill just about anything with Garth 's ability, and I've found that it's a great first turn play.Formulate (up to) 6 basic goals for your deck and support these with at least 6 cards each. The Last Harvest has also proven to be very useful. I'll often find myself drawing upwards of 4 cards in a turn thanks to them, and that often gives me the answers I need to end the game. Repaid in Full is the all star of the deck. And the life gain has come in handy more than once. I tend to have a lot of cards in hand (a good problem to have) and honored dead clogs less. I tried Honored Dead over Road Less Travelled and so far I like it. I most often play it without using its ability, but later in the game it can be useful for keeping spelleater bands or cutlass around. Since I'm running 16 cards that draw (not even including fleet-footed messenger) I figure I'm probably okay in terms of consistency. ![]() I had this deck at 40 cards for awhile, but I ran into the problem of running out of cards before I could deal enough damage to win, especially against Zaladar. Hi all! Long time (on and off) player, first time poster! Thought I'd share my latest deck, since I made the last few changes I've won 9 of the last 10 games (my rating has gone up from like 230 to 245 as I've been modifying it throughout the day) so I would say it is pretty successful.
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